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Revised
Revised Gameplay
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Schedule
Characters
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Gameplay Mechanics
Menu Map
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Engine
Irrlicht
Irredit
Irrklang
IrrPhysx
XEffect
IrrAi
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Art Assets
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Table of Contents
Milestone
Week 1 & 2
Week 3 Schedule
Artists/Animators
Programmers
Sound Engineer
Designer
Legend
Sign off
Milestone
1. Due on 26th September 2009 (Wednesday).
ZM
- House layout completed in IrrEdit as Irr Scene
Leslie
- All weapon textured and half of the monster textured
James
- Code structure, Controls, Physx, AI *Implementation , Debug, Compile
Jia Hao
- Menu, State machine, AI *Programming
Jon & WM
- Moral and Happiness Dept. (Sound)
Week 1 & 2
Game conceptualization (D)
Roles allocation (D)
Resource allocation (D)
Week 3 Schedule
Artists/Animators
Confrimed art assets list (P)
Mock-up Room (P)
Work on Pass 1 of art assets (P)
Menu, GUI and HUD elements (P)
Programmers
World Editor (P)
Mock-up Room (P).
Sound Engineer
Confirmed sound assets list (P)
Dialogues in-game (P)
Designer
GDD (P)
Set up wiki and maintain it (D)
Confirm game design elements (P)
Legend
(D) Done
(P) Pending
Sign off
James / 21 Aug 2009 (3pm)
JH / 22 July 2009 (1.45pm)
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Table of Contents
Milestone
1. Due on 26th September 2009 (Wednesday).
Week 1 & 2
Week 3 Schedule
Artists/Animators
Programmers
Sound Engineer
Designer
Legend
(D) Done
(P) Pending
Sign off
James / 21 Aug 2009 (3pm)
JH / 22 July 2009 (1.45pm)